Voxel World is a photo-realistic terrain and volumetric renderer
developed by Dmytry Lavrov.
Renderer have volumetric clouds/fog,volumetric lighting,procedural terrain
texturing,built-in terrain generator,superscalability,and other features.
The project started in spring 2003 and in summer 2004 I have moved on to develop Volumetrics. Voxel World has been released as open source, albeit unmaintained; see the downloads page.
If you are commericially interested in the VoxelWorld project, technology
or simply wish to comment on my work, you can send email to
(C) 2004..2014 Dmytry Lavrov.
Want to say something or ask some question? Contact: