Early Access release
- Original game engine. Immerse space full of volumetric visual effects and vibrant colors.
- Designed for Normal Screen and HTC Vive/Oculus Rift Virtual Reality headsets in the seated configuration.
- 9 unique levels with different game scenarios and goals. We also include levels under development, and you're welcome to participate in level design by contributing your opinions and ideas on our community forum.
- Infinite procedurally generated arcade mode. 4+ "chill out" levels for music listening.
- 10+ enemies, 4 weapons, bonuses. We're planning to add more weapons and more enemies during the Early Access period.
- 40+ minutes of original soundtrack.
- Ability to add your own music and playlists (M3U). You can also select a sound device (mic, line in/out, mixer, etc) as an input for visualizer. "What you hear" option gives you unique ability to capture audio from any non-DRM streaming service or audio player.
- Built-in custom resolution screenshot rendering. HDR screenshots supported.
- Game controller support: Steam, Xbox, HOTAS, SteamVR(WIP).
About
Enter an endless universe of stars with glowing fractal nebulae that animate to your music as you engage in space combat. Use rockets, lasers, even healing flower fractals as you rid this strange, beautiful land from invaders in Polynomial 2.
Polynomial 2 is a sequel to The Polynomial: Space of the Music game released in 2010.
Both games run on custom engine developed by Dmytry Lavrov.
This is a true masterpiece in visual programming which provide absolutely unique visual effects ans sound visualisation.
It features mostly procedural scenery with an infinite starfield and a multitude of nebula-like fractals scattered throughout. The game's name comes from its use of random polynomial equations to define its fractal shapes.
The sound engine supports "what you hear" sound capture and has a built-in music player that supports mp3, flac, and system codecs. This gives the player the ability to visualize his own music the way he listens to it: from files, streaming services, music player, or an external sound input.